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[Gamer Time] – Teenage Mutant Ninja Turtles: Mutants in Manhattan

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Platinum Games is known for dropping hits so, after hearing that they were picking up the Teenage Mutant Ninja Turtles license, there was cause for celebration. Following on the heels of the excellent Transformers: Devastation (reviewed here) the game seemed poised for success.

Early footage made it look like it was going to mimic Transformers in a lot of ways. Something about how the characters moved and the way combos linked made it seem like the only difference was that the turtles didn’t transform. Luckily, that isn’t the case and this game has a unique style of its own. Action is fluid and fun, but there are points where you can tell Platinum Games was just working on too much stuff at once.

You ever ran up on a helicopter before?

You ever ran up on a helicopter before?

The usual Platinum Games polish is missing from this title and at times it was reminiscent of the studio’s notably lackluster Legend of Korra game. It’s easy to point the finger and say they didn’t try that hard since it’s just a quick cash-grab licensed title, but with how well their other licensed games have turned out, that would be wrong. Mutants in Manhattan definitely has a lot going for it so the initial negative reviews shouldn’t be taken as gospel.

You definitely want that Warp Dash on point for the boss fights.

You definitely want that Warp Dash on point for the boss fights.

Check out the video review for more in depth thoughts from me, make sure to keep checking nikkisiixx.com for more gaming content and follow me on Twitter to see what i’m playing @SpiegelDFE.

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